Book Detail
Paperback: 336 pages
Publisher: Addison-Wesley Professional; 1 edition (December 29, 1995)
Language: English
ISBN-10: 020163371X
ISBN-13: 978-0201633719
File Size : 6.8 Mb | File Format : Epub + PDF
Book Description Praise for Scott Meyers’ first book, Effective C++:
“I heartily recommend Effective C++ to anyone who aspires to mastery of C++ at the intermediate level or above.”
– The C/C++ User’s Journal
From the author of the indispensable Effective C++, here are 35 new ways to improve your programs and designs. Drawing on years of experience, Meyers explains how to write software that is more effective: more efficient, more robust, more consistent, more portable, and more reusable. In short, how to write C++ software that’s just plain better.
More Effective C++ includes:
- Proven methods for improving program efficiency, including incisive examinations of the time/space costs of C++ language features
- Comprehensive descriptions of advanced techniques used by C++ experts, including placement new, virtual constructors, smart pointers, reference counting, proxy classes, and double-dispatching
- Examples of the profound impact of exception handling on the structure and behavior of C++ classes and functions
- Practical treatments of new language features, including bool, mutable, explicit, namespaces, member templates, the Standard Template Library, and more. If your compilers don’t yet support these features, Meyers shows you how to get the job done without them.
About the Author
Scott Meyers is one of the world's foremost authorities on C++, providing training and consulting services to clients worldwide. He is the author of the best-selling Effective C++ series of books (Effective C++, More Effective C++, and Effective STL) and of the innovative Effective C++ CD. He is consulting editor for Addison Wesley's Effective Software Development Series and serves on the Advisory Board for The C++ Source (http://www.artima.com/cppsource). He holds a Ph.D. in Computer Science from Brown University. His web site is http://www.aristeia.com.
Table of Contents
Basics
Item 01: Distinguish between pointers and references.
Item 02: Prefer C++-style casts.
Item 03: Never treat arrays polymorphically.
Item 04: Avoid gratuitous default constructors.
Operators
Item 05: Be wary of user-defined conversion functions.
Item 06: Distinguish between prefix and postfix forms of increment and decrement operators.
Item 07: Never overload &&, ||, or ,.
Item 08: Understand the different meanings of new and delete.
Exceptions
Item 09: Use destructors to prevent resource leaks.
Item 10: Prevent resource leaks in constructors.
Item 11: Prevent exceptions from leaving destructors.
Item 12: Understand how throwing an exception differs from passing a parameter or calling a virtual function.
Item 13: Catch exceptions by reference.
Item 14: Use exception specifications judiciously.
Item 15: Understand the costs of exception handling.
Efficiency
Item 16: Remember the 80-20 rule.
Item 17: Consider using lazy evaluation.
Item 18: Amortize the cost of expected computations.
Item 19: Understand the origin of temporary objects.
Item 20: Facilitate the return value optimization.
Item 21: Overload to avoid implicit type conversions.
Item 22: Consider using op= instead of stand-alone op.
Item 23: Consider alternative libraries.
Item 24: Understand the costs of virtual functions, multiple inheritance, virtual base classes, and RTTI.
Techniques
Item 25: Virtualizing constructors and non-member functions.
Item 26: Limiting the number of objects of a class.
Item 27: Requiring or prohibiting heap-based objects.
Item 28: Smart pointers.
Item 29: Reference counting.
Item 30: Proxy classes.
Item 31: Making functions virtual with respect to more than one object.
Miscellany
Item 32: Program in the future tense.
Item 33: Make non-leaf classes abstract.
Item 34: Understand how to combine C++ and C in the same program.
Item 35: Familiarize yourself with the language standard.
Recommended Reading
An auto_ptr Implementation
General Index
Index of Example Classes, Functions, and Templates
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